Trying to publish Steam page before December

For the first time since I started developing my project, I’m beginning to see a horizon for a working game. I’m going to try to launch the Steam page before December, but only if I feel it’s the right moment to show it.

More info in next days.

Heaven and Fire

Work continues with calculations

Just a word to let you know that I’m continuing to work on the calculations to solve the equations that assign each character a set of values that will give them the qualities needed to perform the various tasks in the game. All these numbers are tedious but essential.

Statistics will be a critical area of the game and you’ll have to choose the best souls to win the match. More info soon.

Afterpedia

The AfterPedia

Lost with so many options, angels, demons, parameters, rules? No problem: the AfterPedia will inform you about everything in great detail.

The AfterPedia will contain all the details and element to master the game. But of course a tutorial will also be available to understand the basis of Heaven and Fire. More info soon.

Afterpedia

Steam page on December 3 2026

I am pleased to announce that the Steam page for Heaven and Fire will go live on December 3. Note: The dead will receive an initial 20% discount in the game. More information soon.

FAQ updated

The FAQ has been updated, and soon new pages with critical info about the game will be released. For now:

Main concepts.

  • Soul: a person that is recently deceased and you can hire to work with you. For a price.
  • Souler: the currency used in the Afterlife. You need Soulers to pay a salary to your entities.
  • Avatars: the combination of a soul you have chosen with an avatar, an extracorporeal being.
  • Entities: the avatars that work with you. They have a soul from a human an a spiritual body.
  • Angels: the angels are the entities that will serve you if you choose to work for Heaven.
  • Demons: the demons are the entities that will serve you if you choose to work for hell.
  • Temples: the places where angels and demons, your entities, rest and get energy.
  • Training camps: the places where your entities will train to execute your tasks, and for combat.
  • Skills: or abilities, the areas where your entities work better.
  • Profession: the profession your entity had when was alive. it adds points to your tasks.

And many other things you’ll see while playing.