25. Oak Tree.

+15 human conversions. +10 find enemies. +0 city services. +20 city exteriors. +10 humans in city. -15 city businesses. +0 build temple. +15 combat. +5 energy.
Special: Can regenerate city exteriors in seconds.
26. Troll.

-20 human conversions. +0 find enemies. -20 city services. -20 city exteriors. +15 humans in city. -15 city businesses. +0 build temple. +20 combat. +0 energy.
Special: Always wins its first combat.
27. Skeleton night.

-20 human conversions. +10 find enemies. -10 city services. -10 city exteriors. +0 humans in city. -15 city businesses. +5 build temple. +10 combat. +5 energy.
Special: can avoid first and second attack.
28. Vampire.

-20 human conversions. +5 find enemies. +15 city services. -10 city exteriors. +20 humans in city. +15 city businesses. +0 build temple. +5 combat. +0 energy.
29. Undead.

+10 human conversions. +15 find enemies. +10 city services. +0 city exteriors. +5 humans in city. +0 city businesses. +15 build temple. +15 combat. +15 energy.
Special: can support double combat injuries.
30. Wyvern.

-15 human conversions. +5 find enemies. +5 city services. +5 city exteriors. +0 humans in city. +10 city businesses. +0 build temple. +5 combat. +0 energy.
Special: can leave the combat area three times with no injuries.
31. Werewolf.

+15 human conversions. +10 find enemies. +10 city services. +0 city exteriors. +10 humans in city. +5 city businesses. +5 build temple. +10 combat. +5 energy.
Special: triple the combat power from 00:00 to 06:00.
32. Seraphim.

+20 human conversions. +20 find enemies. +20 city services. +20 city exteriors. +20 humans in city. +20 city businesses. +20 build temple. +20 combat. +20 energy.
Special: always wins every battle, but can only combat three times, then it must retire.
33. Archangel.

+20 human conversions. +20 find enemies. +20 city services. +20 city exteriors. +20 humans in city. +20 city businesses. +20 build temple. +20 combat. +20 energy.
Special: any task is completed in seconds. Only three tasks can be assigned before being retired. Combats are won the first three times always.