25. Oak Tree.

+30 human conversions. +30 find enemies. +0 city services. +30 city exteriors. +10 humans in city. -15 city businesses. +15 build temple. +10 combat. +5 energy.
140 Ethics.
130 Morality.
110 Compassion.
60 Wrath.
-30 Corruption.
70 Trust.
30 Imagination.
20 Intelligence.
40 Soldier.
10 Spiritual touch.
0 Special ability.
90 Soulers.
Special: Can sometimes regenerate city exteriors in seconds.
26. Troll.

-20 human conversions. +0 find enemies. -20 city services. -20 city exteriors. +15 humans in city. -15 city businesses. +0 build temple. +30 combat. +5 energy.
-20 Ethics.
-20 Morality.
-10 Compassion.
30 Wrath.
20 Corruption.
0 Trust.
-10 Imagination.
-10 Intelligence.
60 Soldier.
0 Spiritual touch.
0 Special ability.
90 Soulers.
Special: Always wins its first combat.
27. Skeleton night.

-20 human conversions. -20 find enemies. 0 city services. 0 city exteriors. 0 humans in city. 0 city businesses. 0 build temple. +30 combat. +20 energy.
-10 Ethics.
-10 Morality.
-20 Compassion.
20 Wrath.
10 Corruption.
0 Trust.
-20 Imagination.
-20 Intelligence.
30 Soldier.
10 Spiritual touch.
0 Special ability.
90 Soulers.
Special: can avoid first and second attack.
28. Vampire.

-20 human conversions. +5 find enemies. +15 city services. -10 city exteriors. +20 humans in city. +15 city businesses. +0 build temple. +5 combat. +0 energy.
30 Ethics.
40 Morality.
60 Compassion.
40 Wrath.
-30 Corruption.
30 Trust.
40 Imagination.
10 Intelligence.
40 Soldier.
10 Spiritual touch.
0 Special ability.
90 Soulers.
29. Undead.

+10 human conversions. +15 find enemies. +10 city services. +0 city exteriors. +5 humans in city. +0 city businesses. +15 build temple. +15 combat. +15 energy.
10 Ethics.
10 Morality.
-10 Compassion.
10 Wrath.
20 Corruption.
10 Trust.
-10 Imagination.
0 Intelligence.
40 Soldier.
-10 Spiritual touch.
0 Special ability.
90 Soulers.
Special: sometimes can support double combat injuries.
30. Wyvern.

-15 human conversions. +5 find enemies. +5 city services. +5 city exteriors. +30 humans in city. +20 city businesses. +0 build temple. +10 combat. +0 energy.
-120 Ethics.
-120 Morality.
-130 Compassion.
160 Wrath.
20 Corruption.
30 Trust.
80 Imagination.
110 Intelligence.
140 Soldier.
30 Spiritual touch.
0 Special ability.
90 Soulers.
Special: can leave the combat area three times with no injuries.
31. Werewolf.

+40 human conversions. +10 find enemies. +10 city services. +20 city exteriors. +20 humans in city. -20 city businesses. +5 build temple. +10 combat. +20 energy.
30 Ethics.
30 Morality.
50 Compassion.
40 Wrath.
-30 Corruption.
50 Trust.
30 Imagination.
40 Intelligence.
30 Soldier.
10 Spiritual touch.
0 Special ability.
90 Soulers.
Special: triple the combat power from 00:00 to 06:00.
32. Seraphim.

+120 human conversions. +140 find enemies. +20 city services. +50 city exteriors. +70 humans in city. +20 city businesses. +50 build temple. +180 combat. +120 energy.
500 Ethics.
500 Morality.
450 Compassion.
400 Wrath.
-300 Corruption.
150 Trust.
300 Imagination.
500 Intelligence.
500 Soldier.
430 Spiritual touch.
0 Special ability.
500 Soulers.
Special: always wins every battle, but can only combat three times, then it must retire.
33. Archangel.

+150 human conversions. +150 find enemies. +30 city services. +30 city exteriors. +40 humans in city. +20 city businesses. +50 build temple. +160 combat. +60 energy.
50 Ethics.
80 Morality.
90 Compassion.
-30 Wrath.
-50 Corruption.
160 Trust.
110 Imagination.
110 Intelligence.
200 Soldier.
300 Spiritual touch.
0 Special ability.
220 Soulers.
Special: any task is completed in seconds. Only 3 tasks can be assigned before being retired. Combats are won the first three times always.